
You also can add dragons to the shop, which makes it produce more in the future and gives you a little benefit. The latter involves getting a resource for every symbol present on completed contracts that were tucked under the shop, the dragons themselves, and the suit of the shop.

On your turn, you move your pawn to a shop, and you will choose between completing a contract that matches the suit of the shop, getting points, and activating any dragons that work at the shop, or you will choose to get a boatload of resources. There are other ways to pick up the occasional point or two, but most of the time, you’re going to be completing recipes (which are called Enchantments in game parlance). Mostly, you’re going to be going after these for points, though you have end-game recipes and during-the-game recipe cards in your hands called Fancy Dragons that you can also do to gain points. There’s a constantly replenished selection of contracts or recipes for you to chase after, which require combinations of the game’s six resources and give you point and resource rewards when you complete them. Twig didn’t ask for this.Įssentially, this is a worker placement game where you try to fulfill contracts.

You move them around willy-nilly to suit your point-accumulating needs and make them produce enchantments for you until you stand victorious on the backs of the tiny dragons as the most reputable dragon exploiter in town.

In reality, you run a sort of points sweatshop for these dragons. Flamecraft is a game about being a “Flamekeeper,” a kind of wrangler of teeny-cute dragons whose job, according to the rulebook, is to find ideal homes for them and assist them in their Flamecraft, i.e.
